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Sport England,Andrew Shields,: 365 Ways to Get Fit : In Association with Sport England

365 Ways to Get Fit : In Association with Sport England


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'365 Ways to Get Fit' is about building activity into your everyday life. It's fun and simple and it only takes 30 minutes a day to feel healthier and happier. You can get off the bus early, go for a short bike ride, do some gardening, climb the stairs or walk the dog. You'll be amazed how quickly a few small decisions add up to one big change for the better. This book offers you 365 ideas. It also explains why getting active is so important and how exercise contributes to our health and well being. There is a guide to cardiovascular fitness, strength, endurance and flexibility, safety and energy expenditure. It also offers information on nutrition and hydration and other key medical issues relating to fitness. The book is scattered with quizzes, questionnaires, charts, tips, case studies and quotes from world-class international athletes. It contains everything you need to know about how to sustain a more active lifestyle.

DirectX has grown to be more than a major contender in the multimedia-services 365 Ways to Get Fit : In Association with Sport England free pdf market; it has become a standard that virtually all multimedia programs must support. Once, only available for C++ programmers, DirectX is now available for Visual Basic programmers, as well. Beginning with the basics of DirectX programming and building up to the more advanced features, this book leads the novice DirectX Visual Basic programmer as painlessly as possible to DirectX programming mastery. It includes dozens of instructive programs and applied programming examples that give the Visual Basic .NET programmer hands-on experience with these multimedia libraries. The companion web site includes all author source code as well as full examples available for download. Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behaviour? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behaviour in both short and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior.DirectX has grown to be more than a major contender in the multimedia-services market; it has become a standard that virtually all multimedia programs must support. Once, only available for C++ programmers, DirectX is now available for Visual Basic programmers, as well. Beginning with the basics of DirectX programming and building 365 Ways to Get Fit : In Association with Sport England free pdf up to the more advanced features, this book leads the novice DirectX Visual Basic programmer as painlessly as possible to DirectX programming mastery. It includes dozens of instructive programs and applied programming examples that give the Visual Basic .NET programmer hands-on experience with these multimedia libraries. The companion web site includes all author source code as well as full examples available for download. Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behaviour? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behaviour in both short and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior.


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Author: Sport England,Andrew Shields,
Number of Pages: 176 pages
Published Date: 04 Mar 2008
Publisher: PAVILION BOOKS
Publication Country: London, United Kingdom
Language: English
ISBN: 9781843403845
Download Link: Click Here
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